
Bad Boss: Beastmen Warchiefs really don't care about their underlings, and see death in their ranks as just a sign of weakness being removed from their warherd.An Axe to Grind: Like their fellow Chaos followers, the Warriors of Chaos, they heavily favour axe weapons, wielding hatchets, great axes, and occasionally, polearms.The Ghorgon is a psychotic bull-daemon in the flesh, that lives only to rend and tear everything they come across.The Minotaurs go into unstoppable rampages soon as they smell blood, referred to as the Bloodgreed. Because of their tainting by Chaos, each and every Beastman is a boiling volcano of psychotic, feral rage filled with a desire to see any trace of civilization they come across burned to the ground. Ax-Crazy: You thought the Norscans were bad? Think again.Attack Animal: What they use their warhounds for.The only reason that most Minotaurs don't dominate these contests is that they're literally too stupid to bother, but the Doombulls accordingly reign supreme when they show up. Any sign of weakness is usually met with a dagger to the back, or an axe to the skull.
Asskicking Equals Authority: Beastmen leadership is almost always decided by who is the strongest and most powerful. This can be a very bad thing - One event involves giants, which reduces your Horde growth, slowing your ability to build up your armies, in exchange for a recruitment cost reduction for Giants, which are already free. The Artifact: Beastmen can still get random events that affect their unit upkeep, recruitment costs, and other stats they no longer have following their overhaul. They also have an heated eternal conflict with the Wood Elves as they frequently fight for control of the forests. Though in a sense this also counts as Unknown Rival, as barring Middenland, most of humanity thinks them to be nothing more then a nuisance, and secondary to the other problems mankind faces. Arch-Enemy: The Beastmen have a particular hatred of mankind for their civilization directly neighbouring the Old World's forests, and they feel they have the right to the land mankind owns. It doesn't help that they belong to the Dark Gods entirely from the moment they're born and even before that in most cases. Rather tragically deconstructed as well, in that many Beastmen choose to become so vile after being discarded at birth for their mutations, and see no other option than to become the monsters that humans claim they are. Beastmen travel the forests of the world in destructive herds, and freely Rape, Pillage, and Burn. Always Chaotic Evil: As a Chaos-born race, this is a given. So units that can withstand the initial onslaught (and not run away) and give as good as they get will drag the Beastmen into a prolonged fight they fare much worse in. The Beastmen's strategy consists of doing as much damage on the first charge as possible to disrupt enemy formations, pulling out, and then doing it again to another unprepared unit. entering a grinding melee on the walls with Dwarfs. A siege takes away a lot of their options for ambushes, forces them to come from (at most) two directions, and typically puts them in a fight that heavily favors their opponent's fighting style, i.e. Because they are so incredibly reliant on ambush tactics, they suffer greatly if they do not get a good opportunity to sneak around undetected in the early parts of the battles and get flanking charges off.
Open fields, fields without much room for hiding, or sieges. This warrior elevated Mankind from a collection of loosely organised tribesmen into the massive empire it is today.
Then a man came bearing a golden hammer that was the bane of all enemies, and united the human tribes, challenging the Beastmen for dominance of the lands. They are found in the greatest numbers throughout the Chaos Wastes of the northern and southern polar regions.įor thousands of years the Beastmen and their night-bred kin ruled the forests, preying upon the scattered bands of men as wolves upon sheep. They are most numerous towards the north, such as the dark forests that cover the Empire and the harsh wildernesses of Kislev. Throughout the world, Beastmen thrive upon the edges of civilization, raiding isolated farmsteads, villages, and other settlements.
"In that time of darkness, man became beast, and beast became man."īeastmen are known as the Children of Chaos, and this is true to a literal extent for they are unnatural creatures, born from men and beasts when Chaos first brought its scourges upon the world in the cataclysmic Time of Chaos.